I read your answers.
If we talk about balance, I played Hale 3 years ago and I remember the exact formula of HP Hale, it was something like (number of players) * 1500. That is, on average, Hale always had 30,000+ hp. Nobody asks to edit classes, this balance is really impossible to achieve, but when on your server 24+ players for the Hale run like a cushion for whipping and he can do nothing?
In addition, the class of doctors gained incredible success, not because the class is unbalanced, but because
1) Hale has little HP
2) Hale deals, according to preliminary calculations, God forbid 150 points of damage per hit
Do you understand? The soldier, Heavy, demoman, and even the medic Hale often kills with 3 hits !!!!!!
At least I also remember that the Hale damage was in the region of 260-280 units, so as not to kill some of the treasures under the super heal, and to kill Heavy with two blows.
As for the balance that needs to be fixed. Right now there are servers in the search engine that use the old formula for calculating HP, while the percentage of victories there is stable in half.
And one more question to answer. What is the interest from the Saxton Hale server if Hale always dies and is always weak? Face off with team damage? When I played on Hale’s ever-crowded servers 3 years ago, defeating Hale was a challenge and she was pleasing to the players. I assure you that if Hale continues to be so weak, the players will not have any challenge and they will disperse.
If the administration does not believe in this situation, let them try to win Hale on their server when there are 24+ people in the game. Now, in such situations, the Hales are hiding in the corners to kill from around the corner or at least kill someone by jumping with ridicule when there are 22+ people
I think a strong and powerful hale, even unbalanced, will make the game better. Challenges never got in the way, and Hale was terrified and forced to try again and again.