[*]
- fixed a bug where players could rejoin red team mid round by reconnecting to the server.
- fixed a bug where the server's description would not update correctly if the server moved to a non-arena map.
- fixed a bug where user interface elements would rapidly flash when a user viewed the scoreboard.
- fixed a bug where the hidden could use pounce to leave certain spawn rooms before the round had started.
- fixed the arena end round screens not displaying valid information.
- fixed a bug where the hidden's cloak would drain before the round was active.
- fixed a bug where the hidden would cloak during taunts.
- fixed a bug where sometimes assisted suicides wouldn't be considered by the next hidden selection system.Game-play Changes
- removed the next_hidden command.
- now if the hidden is killed by a player of red the killer is the next hidden. otherwise the hidden is a random selection (excluding the last player to play as the hidden).
- observed a few cases where server admins were abusing this to allow a select group of people to play as the hidden.
- provide the hidden with a large on screen prompt informing the player of their boo and pounce/sticking ability.
- implemented restoring a client's last class after their life as the hidden (rather than just defaulting to soldier).
- modified the hidden's boo ability.
- now applies a bleed effect to affected targets.
- affected targets are propelled forwards and slightly upwards.
- this potentially allows the hidden to "deal" with players who, for example, sit in corners.
- modified the hidden's sticking ability.
- now when a the hidden sticks to a surface he remains stuck until attack2 is pressed again.
- this has the effect of allowing the hidden to stick to any surface (including ceilings) and face to wait for targets before jumping to them.
- this also allows the hidden to chain jumps together by sticking to surfaces.
- modified the hidden's pounce ability.
- reduced the cool-down between jumps.
- slightly decreased overall the power of the jumps.
- this allows for more frequent and more controllable jumps.
- blocked the following items
- Bonk! Atomic Punch
- The Huo Long Heater
- The Sandvich
- The Festive Sandvich
- The Robo-Sandvich
- The Fishcake
- The Dalokohs Bar
- The Buffalo Steak Sandvich
- The Holiday Punch
- the hidden no longer instantly gains health upon kill but instead regenerates health.
- the hidden regenerates a percentage of the total health used to heal per kill over a period of 10 seconds.
- if the hidden gets another kill during a period when he is still regenerating, he heals at the same rate for longer (rather than quicker).
- reduced the time which is the hidden is made visible for when set on fire.
- pyro is still disabled by default.
- optimised user interface elements.
- made the hidden health indicator blend smoothly between green to red relative to their current health.
- also made coloured health indication visible everyone, not just the hidden.
- hide certain elements when they are not informative.
- made the hidden visible when he wins a round.
- now players can see the swag he wore to kill them.
- disabled sniper by default.
- can be enabled by server admins with sm_hidden_sniper_allow 1.
- add "hidden" to server tags when the plugin is running, this allows players to easily search for servers running the mod.
- the plugin now handles transitions to and from non-arena maps more elegantly."
- removed the next_hidden command.