DuffT_ZimZim
New Member
- Joined
- Oct 15, 2017
- Messages
- 36
so the 2nd one was more researched,this will be more convincing - while maybe clear to 100000000000000000 people already,i dont care.
Weapon used: Scottish Resistance as demoman
related .dem: demomanmanmanpan
so before we start,some math needs to be done.
according to the game,when an enemy stands right over a crit sticky,355 damage can be dealt. and if 3ft away (think of maybe one sentry as distance? im not sure i dont use ft,but still) one critical sticky deals 261 damage. if we want to get the amount of damage x stickies can deal for the following plan,we make a small equation: x times 261 or 355 = damage
so 14 crit stickies right near the hale (or under the hale) and a full damage rampup times 355 = 4970 possible damage
we place 14 crit stickies right under a building from your pal engineer or even right next to an exit of a corridor or anywhere where hale cant see them(as seen in the .demo file) to make it happen and try to hide as well as possible yet still see hale so we arent dead (Depends on the map,sometimes youre just in an completely open area so good luck there)
and we get insane damage
place them in corridors,corridors corners,engineers buildings,heck,place them anywhere where hale cant see them until he is next to them and gets damaged
see demo for walkthrough (there has been constant change of planning in it because of constant situation change but it should still be evident enough)
and see demo playstyleno2 aswell if you need a bit of clarification - if you have questions ask them here (Go to tick 6000)
hope it worked at least once for you guys
Weapon used: Scottish Resistance as demoman
related .dem: demomanmanmanpan
so before we start,some math needs to be done.
according to the game,when an enemy stands right over a crit sticky,355 damage can be dealt. and if 3ft away (think of maybe one sentry as distance? im not sure i dont use ft,but still) one critical sticky deals 261 damage. if we want to get the amount of damage x stickies can deal for the following plan,we make a small equation: x times 261 or 355 = damage
so 14 crit stickies right near the hale (or under the hale) and a full damage rampup times 355 = 4970 possible damage
we place 14 crit stickies right under a building from your pal engineer or even right next to an exit of a corridor or anywhere where hale cant see them(as seen in the .demo file) to make it happen and try to hide as well as possible yet still see hale so we arent dead (Depends on the map,sometimes youre just in an completely open area so good luck there)
and we get insane damage
place them in corridors,corridors corners,engineers buildings,heck,place them anywhere where hale cant see them until he is next to them and gets damaged
see demo for walkthrough (there has been constant change of planning in it because of constant situation change but it should still be evident enough)
and see demo playstyleno2 aswell if you need a bit of clarification - if you have questions ask them here (Go to tick 6000)
hope it worked at least once for you guys