- Joined
- Dec 6, 2014
- Messages
- 530
From 'rules of play' in Gameserver Rules
I would like to know how the spawncamping rule translates to #16 2fort in particular. Due to 2fort's map design a lot of combat is inevitably going to happen by the main spawn doors and the immediate vicinity - that's just 2fort gameplay. Even so I still see players getting warned for it when they are standing outside the doors for a long period. I personally have never seen those situations as unfair because the strategy of just standing outside spawn is easily punished by the fact that the opposing team is having access to instant health-regain which puts any camper in a pretty unsustainable position (unless they have a medic).
So yea I just want to explore what's okay and what's not. It would be especially welcome if current and former staff members could explain how they enforce the rule.
c) General disruptive behaviour
This includes a number of things, such as: prolonging rounds without due cause; teaming with a player on the opposing team; excessive spawn killing; blocking people’s sight; willingly assisting hackers by healing them; encouraging rule-breaking or otherwise grievous acts.
I would like to know how the spawncamping rule translates to #16 2fort in particular. Due to 2fort's map design a lot of combat is inevitably going to happen by the main spawn doors and the immediate vicinity - that's just 2fort gameplay. Even so I still see players getting warned for it when they are standing outside the doors for a long period. I personally have never seen those situations as unfair because the strategy of just standing outside spawn is easily punished by the fact that the opposing team is having access to instant health-regain which puts any camper in a pretty unsustainable position (unless they have a medic).
So yea I just want to explore what's okay and what's not. It would be especially welcome if current and former staff members could explain how they enforce the rule.