- Joined
- Mar 11, 2023
- Messages
- 32
I don't think it is fair for low health class's like the scout to die from getting shot in the calf two times by a pistol because that is what it feels a single medic crossbow needle kills a low health class in one shot if i'm correct, The guards should have minicrits instead because they won't die the second they try to rebel and also when warden is alive the normal flamethrower is just a better phlog, Scouts could pose a threat if there are only minicrits for guards but also take into mind random crits, engineers with the eureka effect suffer from guard crits they pose no threat to blu team till the warden dies, Rebelling would be more easy if you know what you are doing or harder if the guards aren't retarded, So here is what it might look like there is a good team of guards one guarding the secret Way later in the round a eureka engineer decides to teleport while a blu is watching him down the less damage will give the engineer a higher chance to escape also a pyro could airblast them to cancel the teleport animation therfore stop him from escaping and fighting guards would be 10000X WAY MORE EASY, If the blu team is full of guards and a warden with real skill and not just saying they have skill due to retarded flamethrower go brrr